Training is an essential element of development in any organisation. Being knowledgeable and continuing to learn throughout your career can make you a very valuable asset. We also know that training and orientation (or ‘onboarding’) for newly hired employees is a key factor in retention. This course is designed for a trainer who wants to develop training programs that are meaningful, practical, and will benefit both trainees and the organisations they work for.
WHAT STUDENTS LEARN
- Describe the essential elements of a training program
- Apply different methodologies to program design
- Demonstrate skills in preparation, research, and delivery of strong content
- Explain an instructional model
WHAT TOPICS ARE COVERED
- Program design
- Identifying needs
- Training and instructional systems design models
- The program’s basic outline
- Evaluation strategies
- Researching and developing content
- Pre-assignments in training
- Choosing openings and energisers
- Training instruments, assessments, and tools
- Creating supporting materials
- Testing the program
- Creating proposals
- Building rapport
This session will explore some things that need to be considered before committing to developing a training program. We will also look at some situations where training is not appropriate and some alternatives to training.
Participants will look at how to determine what training is really necessary using the ICE method: Isolate, Consult, and Evaluate.
The Training Model
Next, we will explore a seven-step instructional systems design model. We will focus on adult learning and some basic principles that apply to developing training.
The Program’s Basic Outline
Next, participants will learn how to create the basic outline for the program by writing objectives for knowledge, skills, and abilities (KSA’s).
Of course, it’s hard to know what you want to teach without knowing how you’ll know you’ve taught it! This session will look at evaluation methods and how they tie into learning objectives.
Defining Your Approach
This session will look at a basic method that participants can use to design their program. We will also explore some specific learning tools, including demonstrations, case studies, guided teaching, study groups, role plays, games and simulations, and e-learning.
Researching and Developing Content
Now that we have a framework for the design of the program, participants will learn where to find the content. We will also talk about fads and copyright issues.
Pre-Assignments in Training
This session will explore the value of pre-assignments through a pre-assignment.
Choosing Openings and Energisers
We will talk about how to start off your training, different types of games, and some ways to make sure your game doesn’t fall flat.
Training Instruments, Assessments, and Tools
Pre-designed testing tools can help with many training topics. This session will discuss how to make the most of these tools.
Creating Supporting Materials
Most trainers prepare notes for themselves to use as they are teaching their program. This session will look at some other materials that can enhance your training program, including student guides, handouts, and electronic slides.
Testing the Program
Participants will discuss ways to test their training program before they deliver it.
Participants will learn how to organise and write a training proposal, and then they will apply the knowledge to a case study.
We will discuss some ways to ensure that your proposal gets approved.
Pulling it all Together
To conclude the course, participants will work together to create individual action plans.
At the end of the day, students will have an opportunity to ask questions and speak with the trainer.
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